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From 1102736013ac02280043c5ee7bc02b5b493dfb08 Mon Sep 17 00:00:00 2001
From: Hans Petter Jansson <hpj@cl.no>
Date: Thu, 10 Oct 2013 02:38:52 +0200
Subject: [PATCH] shaped-texture: Use nearest-pixel interpolation if the
 texture is unscaled

Use nearest-pixel interpolation if the texture is unscaled. This
improves performance, especially with software rendering.

Bug: https://bugzilla.gnome.org/show_bug.cgi?id=708389

Conflicts:
	src/compositor/meta-shaped-texture.c
---
 src/compositor/meta-shaped-texture.c | 20 ++++++++++++++++++++
 1 file changed, 20 insertions(+)

diff --git a/src/compositor/meta-shaped-texture.c b/src/compositor/meta-shaped-texture.c
index c6239c9..9cb709d 100644
--- a/src/compositor/meta-shaped-texture.c
+++ b/src/compositor/meta-shaped-texture.c
@@ -30,6 +30,7 @@
 #include <config.h>
 
 #include <meta/meta-shaped-texture.h>
+#include "clutter-utils.h"
 #include "meta-texture-tower.h"
 
 #include <clutter/clutter.h>
@@ -141,6 +142,7 @@ meta_shaped_texture_paint (ClutterActor *actor)
   static CoglPipeline *pipeline_unshaped_template = NULL;
 
   CoglPipeline *pipeline;
+  CoglPipelineFilter filter;
 
   if (priv->clip_region && cairo_region_is_empty (priv->clip_region))
     return;
@@ -177,6 +179,22 @@ meta_shaped_texture_paint (ClutterActor *actor)
   if (tex_width == 0 || tex_height == 0) /* no contents yet */
     return;
 
+  /* Use nearest-pixel interpolation if the texture is unscaled. This
+   * improves performance, especially with software rendering.
+   */
+
+  filter = COGL_PIPELINE_FILTER_LINEAR;
+
+  if (!clutter_actor_is_in_clone_paint (actor))
+    {
+      int x_origin, y_origin;
+
+      if (meta_actor_is_untransformed (actor,
+                                       &x_origin,
+                                       &y_origin))
+        filter = COGL_PIPELINE_FILTER_NEAREST;
+    }
+
   if (priv->mask_texture == NULL)
     {
       /* Use a single-layer texture if we don't have a mask. */
@@ -210,9 +228,11 @@ meta_shaped_texture_paint (ClutterActor *actor)
       pipeline = priv->pipeline;
 
       cogl_pipeline_set_layer_texture (pipeline, 1, priv->mask_texture);
+      cogl_pipeline_set_layer_filters (pipeline, 1, filter, filter);
     }
 
   cogl_pipeline_set_layer_texture (pipeline, 0, paint_tex);
+  cogl_pipeline_set_layer_filters (pipeline, 0, filter, filter);
 
   {
     CoglColor color;
-- 
1.8.3.1