From f37ef55525777f742051cb988341fa1bab403666 Mon Sep 17 00:00:00 2001
From: Robert Mader <robert.mader@posteo.de>
Date: Mon, 15 Apr 2019 02:02:10 +0200
Subject: [PATCH 2/2] wayland/dnd-surface: Propagate commit to parent class
We need to call the underlying actor-surface so the actor
state is synced, otherwise surface state like the scale factor
does not get applied.
Fixes https://gitlab.gnome.org/GNOME/mutter/issues/550
https://gitlab.gnome.org/GNOME/mutter/merge_requests/537
(cherry picked from commit 01d0316fd703872a2470a351f906ffa4605a647e)
---
src/wayland/meta-wayland-dnd-surface.c | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/src/wayland/meta-wayland-dnd-surface.c b/src/wayland/meta-wayland-dnd-surface.c
index 8ddeb2a7bd..7aa7e3be2f 100644
--- a/src/wayland/meta-wayland-dnd-surface.c
+++ b/src/wayland/meta-wayland-dnd-surface.c
@@ -51,9 +51,13 @@ dnd_surface_commit (MetaWaylandSurfaceRole *surface_role,
{
MetaWaylandSurface *surface =
meta_wayland_surface_role_get_surface (surface_role);
+ MetaWaylandSurfaceRoleClass *surface_role_class =
+ META_WAYLAND_SURFACE_ROLE_CLASS (meta_wayland_surface_role_dnd_parent_class);
meta_wayland_compositor_add_frame_callback_surface (surface->compositor,
surface);
+
+ surface_role_class->commit (surface_role, pending);
}
static void
--
2.31.1