From ca3e9e3b3b84fe95affbe5485212c6ecfa1a4b51 Mon Sep 17 00:00:00 2001
From: Olivier Fourdan <ofourdan@redhat.com>
Date: Tue, 22 Oct 2019 17:05:46 +0200
Subject: [PATCH 12/12] renderer-native: Separate offscreen and shadowfb
Create the intermediate shadow framebuffer for use exclusively when a
shadowfb is required.
Keep the previous offscreen framebuffer is as an intermediate
framebuffer for transformations only.
This way, we can apply transformations between in-memory framebuffers
prior to blit the result to screen, and achieve acceptable performance
even with software rendering on discrete GPU.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/917
(cherry picked from commit 551641c74822ca2e3c685e49603836ebf5397df2)
---
src/backends/native/meta-renderer-native.c | 29 ++++++++++++++++++----
1 file changed, 24 insertions(+), 5 deletions(-)
diff --git a/src/backends/native/meta-renderer-native.c b/src/backends/native/meta-renderer-native.c
index 3cd01bcb7..ffb64a6bd 100644
--- a/src/backends/native/meta-renderer-native.c
+++ b/src/backends/native/meta-renderer-native.c
@@ -3287,7 +3287,6 @@ meta_renderer_native_create_onscreen (MetaRendererNative *renderer_native,
static CoglOffscreen *
meta_renderer_native_create_offscreen (MetaRendererNative *renderer,
CoglContext *context,
- MetaMonitorTransform transform,
gint view_width,
gint view_height,
GError **error)
@@ -3489,6 +3488,7 @@ meta_renderer_native_create_view (MetaRenderer *renderer,
MetaMonitorTransform view_transform;
CoglOnscreen *onscreen = NULL;
CoglOffscreen *offscreen = NULL;
+ CoglOffscreen *shadowfb = NULL;
float scale;
int width, height;
MetaRendererView *view;
@@ -3515,18 +3515,35 @@ meta_renderer_native_create_view (MetaRenderer *renderer,
if (!onscreen)
g_error ("Failed to allocate onscreen framebuffer: %s", error->message);
- if (view_transform != META_MONITOR_TRANSFORM_NORMAL ||
- should_force_shadow_fb (renderer_native,
- renderer_native->primary_gpu_kms))
+ if (view_transform != META_MONITOR_TRANSFORM_NORMAL)
{
offscreen = meta_renderer_native_create_offscreen (renderer_native,
cogl_context,
- view_transform,
width,
height,
&error);
if (!offscreen)
g_error ("Failed to allocate back buffer texture: %s", error->message);
+
+ }
+
+ if (should_force_shadow_fb (renderer_native,
+ renderer_native->primary_gpu_kms))
+ {
+ int shadow_width;
+ int shadow_height;
+
+ /* The shadowfb must be the same size as the on-screen framebuffer */
+ shadow_width = cogl_framebuffer_get_width (COGL_FRAMEBUFFER (onscreen));
+ shadow_height = cogl_framebuffer_get_height (COGL_FRAMEBUFFER (onscreen));
+
+ shadowfb = meta_renderer_native_create_offscreen (renderer_native,
+ cogl_context,
+ shadow_width,
+ shadow_height,
+ &error);
+ if (!shadowfb)
+ g_error ("Failed to allocate shadow buffer texture: %s", error->message);
}
view = g_object_new (META_TYPE_RENDERER_VIEW,
@@ -3534,10 +3551,12 @@ meta_renderer_native_create_view (MetaRenderer *renderer,
"scale", scale,
"framebuffer", onscreen,
"offscreen", offscreen,
+ "shadowfb", shadowfb,
"logical-monitor", logical_monitor,
"transform", view_transform,
NULL);
g_clear_pointer (&offscreen, cogl_object_unref);
+ g_clear_pointer (&shadowfb, cogl_object_unref);
meta_onscreen_native_set_view (onscreen, view);
--
2.21.0