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From f37ef55525777f742051cb988341fa1bab403666 Mon Sep 17 00:00:00 2001
From: Robert Mader <robert.mader@posteo.de>
Date: Mon, 15 Apr 2019 02:02:10 +0200
Subject: [PATCH 2/2] wayland/dnd-surface: Propagate commit to parent class

We need to call the underlying actor-surface so the actor
state is synced, otherwise surface state like the scale factor
does not get applied.

Fixes https://gitlab.gnome.org/GNOME/mutter/issues/550

https://gitlab.gnome.org/GNOME/mutter/merge_requests/537
(cherry picked from commit 01d0316fd703872a2470a351f906ffa4605a647e)
---
 src/wayland/meta-wayland-dnd-surface.c | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/src/wayland/meta-wayland-dnd-surface.c b/src/wayland/meta-wayland-dnd-surface.c
index 8ddeb2a7bd..7aa7e3be2f 100644
--- a/src/wayland/meta-wayland-dnd-surface.c
+++ b/src/wayland/meta-wayland-dnd-surface.c
@@ -51,9 +51,13 @@ dnd_surface_commit (MetaWaylandSurfaceRole  *surface_role,
 {
   MetaWaylandSurface *surface =
     meta_wayland_surface_role_get_surface (surface_role);
+  MetaWaylandSurfaceRoleClass *surface_role_class =
+    META_WAYLAND_SURFACE_ROLE_CLASS (meta_wayland_surface_role_dnd_parent_class);
 
   meta_wayland_compositor_add_frame_callback_surface (surface->compositor,
                                                       surface);
+
+  surface_role_class->commit (surface_role, pending);
 }
 
 static void
-- 
2.31.1