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From d05751b1a28d7e99a089203401b0ec940373cbd0 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Jonas=20=C3=85dahl?= <jadahl@gmail.com>
Date: Tue, 9 Oct 2018 15:55:23 +0200
Subject: [PATCH] renderer/native: Use shadow fb on software GL if preferred

If a KMS device has the DRM_CAP_DUMB_PREFER_SHADOW and a software based
GL driver is used, always use a shadow fb. This will speed up read backs
in the llvmpipe OpenGL implementation, making blend operations faster.

Fixes: https://gitlab.gnome.org/GNOME/mutter/issues/106
---
 src/backends/native/meta-renderer-native.c | 61 ++++++++++++++++++++--
 1 file changed, 57 insertions(+), 4 deletions(-)

diff --git a/src/backends/native/meta-renderer-native.c b/src/backends/native/meta-renderer-native.c
index 470da8845..b15a6da96 100644
--- a/src/backends/native/meta-renderer-native.c
+++ b/src/backends/native/meta-renderer-native.c
@@ -2746,108 +2746,161 @@ meta_onscreen_native_set_view (CoglOnscreen     *onscreen,
 
 static MetaMonitorTransform
 calculate_view_transform (MetaMonitorManager *monitor_manager,
                           MetaLogicalMonitor *logical_monitor)
 {
   MetaMonitor *main_monitor;
   MetaOutput *main_output;
   MetaCrtc *crtc;
   MetaMonitorTransform crtc_transform;
 
   main_monitor = meta_logical_monitor_get_monitors (logical_monitor)->data;
   main_output = meta_monitor_get_main_output (main_monitor);
   crtc = meta_output_get_assigned_crtc (main_output);
   crtc_transform =
     meta_monitor_logical_to_crtc_transform (main_monitor,
                                             logical_monitor->transform);
 
   /*
    * Pick any monitor and output and check; all CRTCs of a logical monitor will
    * always have the same transform assigned to them.
    */
 
   if (meta_monitor_manager_is_transform_handled (monitor_manager,
                                                  crtc,
                                                  crtc_transform))
     return META_MONITOR_TRANSFORM_NORMAL;
   else
     return crtc_transform;
 }
 
+static CoglContext *
+cogl_context_from_renderer_native (MetaRendererNative *renderer_native)
+{
+  MetaMonitorManager *monitor_manager =
+    META_MONITOR_MANAGER (renderer_native->monitor_manager_kms);
+  MetaBackend *backend = meta_monitor_manager_get_backend (monitor_manager);
+  ClutterBackend *clutter_backend = meta_backend_get_clutter_backend (backend);
+
+  return clutter_backend_get_cogl_context (clutter_backend);
+}
+
+static gboolean
+should_force_shadow_fb (MetaRendererNative *renderer_native,
+                        MetaGpuKms         *primary_gpu)
+{
+  CoglContext *cogl_context =
+    cogl_context_from_renderer_native (renderer_native);
+  CoglGpuInfo *info = &cogl_context->gpu;
+  int kms_fd;
+  uint64_t prefer_shadow = 0;
+
+  switch (info->architecture)
+    {
+    case COGL_GPU_INFO_ARCHITECTURE_UNKNOWN:
+    case COGL_GPU_INFO_ARCHITECTURE_SANDYBRIDGE:
+    case COGL_GPU_INFO_ARCHITECTURE_SGX:
+    case COGL_GPU_INFO_ARCHITECTURE_MALI:
+      return FALSE;
+    case COGL_GPU_INFO_ARCHITECTURE_LLVMPIPE:
+    case COGL_GPU_INFO_ARCHITECTURE_SOFTPIPE:
+    case COGL_GPU_INFO_ARCHITECTURE_SWRAST:
+      break;
+    }
+
+  kms_fd = meta_gpu_kms_get_fd (primary_gpu);
+  if (drmGetCap (kms_fd, DRM_CAP_DUMB_PREFER_SHADOW, &prefer_shadow) == 0)
+    {
+      if (prefer_shadow)
+        {
+          static gboolean logged_once = FALSE;
+
+          if (!logged_once)
+            {
+              g_message ("Forcing shadow framebuffer");
+              logged_once = TRUE;
+            }
+
+          return TRUE;
+        }
+    }
+
+  return FALSE;
+}
+
 static MetaRendererView *
 meta_renderer_native_create_view (MetaRenderer       *renderer,
                                   MetaLogicalMonitor *logical_monitor)
 {
   MetaRendererNative *renderer_native = META_RENDERER_NATIVE (renderer);
   MetaMonitorManagerKms *monitor_manager_kms =
     renderer_native->monitor_manager_kms;
   MetaMonitorManager *monitor_manager =
     META_MONITOR_MANAGER (monitor_manager_kms);
-  MetaBackend *backend = meta_monitor_manager_get_backend (monitor_manager);
-  ClutterBackend *clutter_backend = meta_backend_get_clutter_backend (backend);
   CoglContext *cogl_context =
-    clutter_backend_get_cogl_context (clutter_backend);
+    cogl_context_from_renderer_native (renderer_native);
   CoglDisplay *cogl_display = cogl_context_get_display (cogl_context);
   MetaGpuKms *primary_gpu;
   CoglDisplayEGL *cogl_display_egl;
   CoglOnscreenEGL *onscreen_egl;
   MetaMonitorTransform view_transform;
   CoglOnscreen *onscreen = NULL;
   CoglOffscreen *offscreen = NULL;
   float scale;
   int width, height;
   MetaRendererView *view;
   GError *error = NULL;
 
   view_transform = calculate_view_transform (monitor_manager, logical_monitor);
 
   if (meta_is_stage_views_scaled ())
     scale = meta_logical_monitor_get_scale (logical_monitor);
   else
     scale = 1.0;
 
   width = roundf (logical_monitor->rect.width * scale);
   height = roundf (logical_monitor->rect.height * scale);
 
   primary_gpu = meta_monitor_manager_kms_get_primary_gpu (monitor_manager_kms);
   onscreen = meta_renderer_native_create_onscreen (renderer_native,
                                                    primary_gpu,
                                                    logical_monitor,
                                                    cogl_context,
                                                    view_transform,
                                                    width,
                                                    height,
                                                    &error);
   if (!onscreen)
     g_error ("Failed to allocate onscreen framebuffer: %s", error->message);
 
-  if (view_transform != META_MONITOR_TRANSFORM_NORMAL)
+  if (view_transform != META_MONITOR_TRANSFORM_NORMAL ||
+      should_force_shadow_fb (renderer_native, primary_gpu))
     {
       offscreen = meta_renderer_native_create_offscreen (renderer_native,
                                                          cogl_context,
                                                          view_transform,
                                                          width,
                                                          height,
                                                          &error);
       if (!offscreen)
         g_error ("Failed to allocate back buffer texture: %s", error->message);
     }
 
   view = g_object_new (META_TYPE_RENDERER_VIEW,
                        "layout", &logical_monitor->rect,
                        "scale", scale,
                        "framebuffer", onscreen,
                        "offscreen", offscreen,
                        "logical-monitor", logical_monitor,
                        "transform", view_transform,
                        NULL);
   g_clear_pointer (&offscreen, cogl_object_unref);
 
   meta_onscreen_native_set_view (onscreen, view);
 
   if (!meta_onscreen_native_allocate (onscreen, &error))
     {
       g_warning ("Could not create onscreen: %s", error->message);
       cogl_object_unref (onscreen);
       g_object_unref (view);
       g_error_free (error);
       return NULL;
-- 
2.17.1