Blame SOURCES/0001-renderer-native-Use-shadow-fb-on-software-GL-if-pref.patch

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From d05751b1a28d7e99a089203401b0ec940373cbd0 Mon Sep 17 00:00:00 2001
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From: =?UTF-8?q?Jonas=20=C3=85dahl?= <jadahl@gmail.com>
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Date: Tue, 9 Oct 2018 15:55:23 +0200
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Subject: [PATCH] renderer/native: Use shadow fb on software GL if preferred
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If a KMS device has the DRM_CAP_DUMB_PREFER_SHADOW and a software based
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GL driver is used, always use a shadow fb. This will speed up read backs
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in the llvmpipe OpenGL implementation, making blend operations faster.
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Fixes: https://gitlab.gnome.org/GNOME/mutter/issues/106
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---
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 src/backends/native/meta-renderer-native.c | 61 ++++++++++++++++++++--
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 1 file changed, 57 insertions(+), 4 deletions(-)
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diff --git a/src/backends/native/meta-renderer-native.c b/src/backends/native/meta-renderer-native.c
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index 470da8845..b15a6da96 100644
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--- a/src/backends/native/meta-renderer-native.c
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+++ b/src/backends/native/meta-renderer-native.c
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@@ -2746,108 +2746,161 @@ meta_onscreen_native_set_view (CoglOnscreen     *onscreen,
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 static MetaMonitorTransform
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 calculate_view_transform (MetaMonitorManager *monitor_manager,
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                           MetaLogicalMonitor *logical_monitor)
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 {
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   MetaMonitor *main_monitor;
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   MetaOutput *main_output;
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   MetaCrtc *crtc;
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   MetaMonitorTransform crtc_transform;
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   main_monitor = meta_logical_monitor_get_monitors (logical_monitor)->data;
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   main_output = meta_monitor_get_main_output (main_monitor);
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   crtc = meta_output_get_assigned_crtc (main_output);
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   crtc_transform =
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     meta_monitor_logical_to_crtc_transform (main_monitor,
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                                             logical_monitor->transform);
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   /*
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    * Pick any monitor and output and check; all CRTCs of a logical monitor will
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    * always have the same transform assigned to them.
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    */
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   if (meta_monitor_manager_is_transform_handled (monitor_manager,
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                                                  crtc,
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                                                  crtc_transform))
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     return META_MONITOR_TRANSFORM_NORMAL;
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   else
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     return crtc_transform;
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 }
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+static CoglContext *
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+cogl_context_from_renderer_native (MetaRendererNative *renderer_native)
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+{
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+  MetaMonitorManager *monitor_manager =
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+    META_MONITOR_MANAGER (renderer_native->monitor_manager_kms);
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+  MetaBackend *backend = meta_monitor_manager_get_backend (monitor_manager);
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+  ClutterBackend *clutter_backend = meta_backend_get_clutter_backend (backend);
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+
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+  return clutter_backend_get_cogl_context (clutter_backend);
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+}
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+
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+static gboolean
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+should_force_shadow_fb (MetaRendererNative *renderer_native,
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+                        MetaGpuKms         *primary_gpu)
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+{
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+  CoglContext *cogl_context =
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+    cogl_context_from_renderer_native (renderer_native);
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+  CoglGpuInfo *info = &cogl_context->gpu;
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+  int kms_fd;
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+  uint64_t prefer_shadow = 0;
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+
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+  switch (info->architecture)
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+    {
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+    case COGL_GPU_INFO_ARCHITECTURE_UNKNOWN:
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+    case COGL_GPU_INFO_ARCHITECTURE_SANDYBRIDGE:
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+    case COGL_GPU_INFO_ARCHITECTURE_SGX:
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+    case COGL_GPU_INFO_ARCHITECTURE_MALI:
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+      return FALSE;
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+    case COGL_GPU_INFO_ARCHITECTURE_LLVMPIPE:
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+    case COGL_GPU_INFO_ARCHITECTURE_SOFTPIPE:
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+    case COGL_GPU_INFO_ARCHITECTURE_SWRAST:
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+      break;
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+    }
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+
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+  kms_fd = meta_gpu_kms_get_fd (primary_gpu);
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+  if (drmGetCap (kms_fd, DRM_CAP_DUMB_PREFER_SHADOW, &prefer_shadow) == 0)
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+    {
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+      if (prefer_shadow)
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+        {
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+          static gboolean logged_once = FALSE;
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+
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+          if (!logged_once)
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+            {
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+              g_message ("Forcing shadow framebuffer");
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+              logged_once = TRUE;
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+            }
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+
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+          return TRUE;
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+        }
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+    }
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+
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+  return FALSE;
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+}
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+
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 static MetaRendererView *
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 meta_renderer_native_create_view (MetaRenderer       *renderer,
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                                   MetaLogicalMonitor *logical_monitor)
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 {
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   MetaRendererNative *renderer_native = META_RENDERER_NATIVE (renderer);
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   MetaMonitorManagerKms *monitor_manager_kms =
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     renderer_native->monitor_manager_kms;
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   MetaMonitorManager *monitor_manager =
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     META_MONITOR_MANAGER (monitor_manager_kms);
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-  MetaBackend *backend = meta_monitor_manager_get_backend (monitor_manager);
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-  ClutterBackend *clutter_backend = meta_backend_get_clutter_backend (backend);
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   CoglContext *cogl_context =
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-    clutter_backend_get_cogl_context (clutter_backend);
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+    cogl_context_from_renderer_native (renderer_native);
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   CoglDisplay *cogl_display = cogl_context_get_display (cogl_context);
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   MetaGpuKms *primary_gpu;
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   CoglDisplayEGL *cogl_display_egl;
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   CoglOnscreenEGL *onscreen_egl;
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   MetaMonitorTransform view_transform;
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   CoglOnscreen *onscreen = NULL;
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   CoglOffscreen *offscreen = NULL;
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   float scale;
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   int width, height;
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   MetaRendererView *view;
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   GError *error = NULL;
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   view_transform = calculate_view_transform (monitor_manager, logical_monitor);
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   if (meta_is_stage_views_scaled ())
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     scale = meta_logical_monitor_get_scale (logical_monitor);
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   else
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     scale = 1.0;
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   width = roundf (logical_monitor->rect.width * scale);
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   height = roundf (logical_monitor->rect.height * scale);
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   primary_gpu = meta_monitor_manager_kms_get_primary_gpu (monitor_manager_kms);
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   onscreen = meta_renderer_native_create_onscreen (renderer_native,
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                                                    primary_gpu,
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                                                    logical_monitor,
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                                                    cogl_context,
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                                                    view_transform,
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                                                    width,
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                                                    height,
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                                                    &error);
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   if (!onscreen)
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     g_error ("Failed to allocate onscreen framebuffer: %s", error->message);
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-  if (view_transform != META_MONITOR_TRANSFORM_NORMAL)
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+  if (view_transform != META_MONITOR_TRANSFORM_NORMAL ||
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+      should_force_shadow_fb (renderer_native, primary_gpu))
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     {
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       offscreen = meta_renderer_native_create_offscreen (renderer_native,
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                                                          cogl_context,
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                                                          view_transform,
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                                                          width,
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                                                          height,
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                                                          &error);
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       if (!offscreen)
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         g_error ("Failed to allocate back buffer texture: %s", error->message);
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     }
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   view = g_object_new (META_TYPE_RENDERER_VIEW,
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                        "layout", &logical_monitor->rect,
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                        "scale", scale,
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                        "framebuffer", onscreen,
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                        "offscreen", offscreen,
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                        "logical-monitor", logical_monitor,
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                        "transform", view_transform,
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                        NULL);
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   g_clear_pointer (&offscreen, cogl_object_unref);
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   meta_onscreen_native_set_view (onscreen, view);
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   if (!meta_onscreen_native_allocate (onscreen, &error))
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     {
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       g_warning ("Could not create onscreen: %s", error->message);
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       cogl_object_unref (onscreen);
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       g_object_unref (view);
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       g_error_free (error);
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       return NULL;
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-- 
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2.17.1
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